Controls (KBM / Controller)

WASD / Analogs + DPad - Navigate menu and dungeon

EQ / Analogs + DPad - Rotate camera in the dungeon

Arrow keys / A-B-X-Y - Activate character exploration ability or attack

Space / R2 or L2 - Hold to use party member special attack

K / Select - Abandon current run


Using assets from

Alagard font : https://www.dafont.com/alagard.font

gamepad sprites : https://greatdocbrown.itch.io/gamepad-ui

Portraits by Aleksandr Makarov : https://iknowkingrabbit.itch.io/heroic-creature-pack

Character card UI - Buch : (https://opengameart.org/users/buch) : https://opengameart.org/content/ui-pieces

Enemy sprites - Clint Bellanger (http://heroinedusk.com) : https://opengameart.org/content/first-person-dungeon-crawl-art-pack

Enemy sprites - JosephSeraph (https://opengameart.org/users/josephseraph): https://opengameart.org/content/js-monster-pack-4-ascent



Boss sprite - Stephen Challener (Redshrike) (https://opengameart.org/users/redshrike) : https://opengameart.org/content/3-form-rpg-boss-harlequin-epicycle

Intro music - Rest (Ricardo Cuello) : https://richarrest.itch.io/classic-jrpg-music-pack-medium-pack

Party select music - tcarisland (https://opengameart.org/users/tcarisland): https://opengameart.org/content/anticipation-nation

Dungeon music : https://chrislsound.itch.io/fantasy-towns-music-pack

Menu sounds : https://beepyeah.itch.io/8-bit-sfx-pack

Walk sound - Jute : https://opengameart.org/content/foot-walking-step-sounds-on-stone-water-snow-wood-and-dirt

Spike sound - CYBERDEViL (https://opengameart.org/users/cyberdevil) : https://opengameart.org/content/machete-vs-spatula  

Rusted texture - p0ss (https://opengameart.org/users/p0ss): https://opengameart.org/content/rusted-metal-texture-pack

Basic movement logic + Cell prefab : 

V1.2 update : 

- Added button prompt icons for dialog box and deathscreen

- Fixed inaccurate text label for attacking bosses

Download

Download
build_final.zip 31 MB

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